Thievery Pro Mod began with the sole intention of removing exploits that severely unbalanced the game. Namely, the ability for guards to hear everything on the map and circumventing crack and flash amongst other things.
With a lot of this work done, we appear to be moving into the murkier waters of adjusting game dynamics that were previously seen as acceptable in the eyes of many players, ourselves included.
How can we justify making changes to a game that we religiously defended for years, rejecting ideas from players when they insisted it was imbalanced?
My answer is this: Just because a game is balanced, (especially if only for a select tier of players), doesn't necessarily mean that it is fun, or even successful. The indifferent reception thievery receives on the biggest Thief (the inspiration behind thievery) forum is a telling indicator that not everything is as it should be.
With a green light for an official release patch, and the prospect of combining with the Unreal SDK project, we have an opportunity to improve what is already the greatest multiplayer stealth game, and pave the way for future incarnations of the project.
This thread will detail elements that make thievery enjoyable, and explain why this is the case. Once identified, we can then formulate changes to further these elements.
tl;dr: [color="red"]PLEASE POST WHAT MAKES THIEF/THIEVERY FUN BELOW[/color]